First, who I am and why all this? I am the one who grew up at such games as: Gothic, Morovind, heroes of the sword and magic and others, relatively, already old games. Ah, I’m talking about it because I I like it, This is not my first analysis of the game, in such a genre and not the last. What will be discussed now, I think you already understood by the name of the blog
I want to tell you about one game, which they already know, and so many people love, this is Unreal Tournament 99.
I could not resist, downloaded and did not regret it, and those emotions that the game could give me in 2020 can not be compared not with one part of it. Therefore, I decided to make out it.
First I propose to make out the plot.
The only place where they talk about him at least somehow is the initial video that was most likely missing by you and you just went to tear and throw, but those who did not miss him know that in 2291 the world covered a wave of violence in space colonies, and the earthly government was trying to stop the wave of violence opened a new type of terrible games, called the “deadly tournament” and that the most interesting, precisely producing, precisely the most interesting.Companies obliged to build a series of gladiatorial arenas and conduct direct transmission of the tournament.
Subsequently, the popularity of these games grew, along with their cruelty, soon their popularity was scored by all television programs and TV shows, due to such popularity, the most training and cool wars from all over the galaxy began to be invited to the tournament, now 50 years have passed since the beginning of deadly tournaments, the profit from the games exceeded a hundred trillion tanks. (What is Bucky I don’t quite understand, perhaps bucks.) And we were elected as a highly qualified warrior and must pass this very tournament.
The plot component here is not very strong, but there are interesting points why it was precisely the mining companies that were supposed to build a series of gladiatorial?
The answer lies on the surface. It is known from the Laura that the wave of violence was caused in galactic colonies, is it not entirely clear whether this is a prison, but the fact remains that these colonies were created for resources mining. And namely, mining companies and were the main management body in such colonies.
But what caused such a desire to open the gladiatorial arenas? It is also very simply explained, no one is a secret that such games really existed in ancient Rome. I think you guess what I’m talking about.
If you believe historians, the main reason for the gladiatorial games in ancient Rome was not a very good feature of people, people liked the battles to death. Soon, gladiatorial games are becoming their favorite spectacle throughout the country, and this is quickly taken into account by those who want to rule the country.
In general, the history of gladiatorial areas is very interesting, as from the point of view of human psychology, as well as from the point of view and policy of the state.
After all, who were mostly gladiators? I think you guess, slaves and criminals, but there were also free people, but just many slaves and criminals wanted to get to the school of gladiators, as when fighting in the arena, they could win the love of the public, they could gain freedom. And rulers could organize such games, thereby gaining the location of the people. If not regrettable, humanity needs bread, and after bread spectacles.
And yes, if you suddenly know that the main reason for the occurrence of the gladiatorial games was a burial rite borrowed from the Etruscans, it probably is, I just think that if people in ancient Rome liked violence in the form of cruel games, then it means a problem in society, and now I think it is relevant.
But I left the topic a little. After all, I want to answer the question, tell me whether it could really happen and why we liked the Anreal Tournap.
To the question, are such events real, I think you will answer yourself, because you are the same ordinary person who is hunting spectacles, and the state governing their country today can go to the most radical measures to gain trust and money. I think a little has changed since those distant times, and a person has not changed at all.
But I want to Sweety Win Casino talk about why all of us, I liked the Angrias of the Tournament of 99, and the following parts did not have such memorization. And in order to figure it out, one must understand the behavior of a person.
Firstly, I think no one will argue with me that the audience has a male game. This is also easily explained, I think you yourself know it. From early childhood, boys play war and shooters who played the robbers in childhood in his yard, he will understand me. Well, the girls play dolls, it is unlikely that they will be of interest to Anrial Tournaph, no matter how cool he was, it was just bored for them.
And in order to make an interesting game, one must not take into account the opinion that has never encountered it, which does not know where this direction came from at all. If you want an example, you don’t have to go far, just look at the Dumga Skin, from the Duma 2020, you would hardly run in childhood in this playing in the Cossacks-robbers.
Okay, it was possible for some and would really run if there would be a girl in the team.
I hope my idea you understand. So, we will assume that the game was designed, for a male audience, specially or not, this is another question.
But what did we like so in childhood in this game? The answer also lies on the surface and I think you all know it.
This is a variety and possibilities.
Now not every game has 12 types of weapons, which each of them has an alternative shooting mode that does not repeat itself. And if suddenly it shoots in your head that you must go through the same card using certain shooting modes, you will have I am 740 685 ways to choose combinations to play the same cards, but with different types of weapons and shooting mode.
For example, you will want to stand on the tower and shoot from a sniper rifle so that a sunbeam, stuttered with a phrase … (monstrous murder). Or you will want to go through the mission without shooting once and this is possible
We like it when something new appears and it does not repeat the old, this is how the types of weapons in this game are arranged, the only thing that only the pistol and the machine gun shoots the same.
The game has 6 types of regime and 50 different cards, if I am not mistaken … also, if you consider the number of different combinations there are plenty of them so that you will pass them all in different sequences until the end of your life. Try to remember all the cards you played, you are unlikely to succeed.
Also, we don’t like it when we are managed, in some games the level of complexity is adjusted on the go, that is, if you are a weak player, then the number of opponents will be reduced, and if you go through the game too quickly, then the number of opponents will be increased and their artificial intelligence will be increased. But in those years, I think, they didn’t even think about it, your hands are completely untied, you can choose one of the 8 levels of difficulties, and also configure the parameters of the bots from appearance to your favorite weapon of the bot.
Yes, at least the army of combat vehicles, do, which shoot only the rocket launchers go to this.
But now the most difficult question. How much damage should a certain type of weapon and how much should a first -aid kit, so as not to break the balance and interest?
I don’t know how they solved this issue earlier, but now they devote a lot of time to modeling the balance in the game
For example, on the Internet I found how much damage applies each weapon. Initial indicators, I think, were pretended to be logical considerations. Have they changed during the release of the game? I think yes.
After all, what is the main issue by the developers should solve? The answer will be: providing the player to play comfortably and have a chance to win. So, we need to solve the issue of the fight.
At the start, you and the enemy have the same weapons and will win the one who will least miss. But after the murder, the player has an advantage, he can take an opponent’s weapon, armor and health.
Let it be more interesting, we will try to simulate the situation with unknown variables, such as damage and health. We will have 2 players X and Y, each of them has the initial health of H and the initial damage D. Which of the players will lose to the duel? An obvious answer will be the one who has a health level to 0. But how to calculate mathematically such a duel without resorting to the game? It is very simple to take the player’s health ratio and enemy damage.
And if this ratio will be less, the ratio of enemy health and your damage. Then in such a duel you will lose.
Using some transformation, the type of inequality can be expressed in a different form that looks like this. Where the work, your health on your current damage, can be called the power of the player.
Developers need to always equalize the enemy’s power with your power, throughout the game to reduce victory and defeat to 50%.
And if in the next round, the indicators would have remained the same, this could be finished, but the game has many different weapons, first -aid kits and armor. And so that this inequality does not turn out to be endlessly long, it is necessary to correctly arrange the indicators of damage and the attending objects to give a chance to another player.
This problem is easy to solve by simply changing the power indicator of the players (p) about which I spoke earlier, this can be done by reducing or increasing, damaged or treated effect.
And what should be damage in general? It turns out that in an ANRA TURNMARENT, each weapon can destroy the enemy, at about the same time, at a certain distance, of course, for example, for example: the very initial weapon will kill the opponent in 2, 5 seconds, the shock gun will kill the enemy in 1.7 seconds, and the machine gun, in 1.5 seconds.
This is not so significant, which means you will equalize your chances. Each weapon also differs in the battle style, well, for example, if you have just appeared, and the enemy has complete health and armor, you can remember where, for example, a rocket launcher lies, and charge 6 missiles because of a shelter and destroy the enemy for 1 stroke.
But perhaps the most important mistake is the creation of the perfect balance, where defeat and victory will strive for 50%. In my opinion, this is very boring, but the developers of ANRA TURNARAMED, gave us ourselves to change the balance of the game, you can configure the level of complexity and opponents yourself, where you almost no one will die, or you can throw a call to your forces where opponents will have a 99% chance to win.
In general, all games to some extent strategies where we have to operate topics, resources that the game provides for us. Any game is created on the basis of some idea, one or group of people, but since there are a lot of people, and opinions are usually even more, the most correct solution, will give players the instruments that they can change the game.
In the market economy, there is a very famous expression, the invisible hand of the market, if you are not familiar with it, there is nothing terrible, the essence of this expression is maximum, if there is free market relationship, the country’s economy itself will choose the necessary goods and services, and unnecessary disappears. Anreal Tournaph is an excellent example of free market relations in the world of shooters, somewhere interesting to you, you will use, and what is not interesting you will forget.
Thank you all for your attention, I hope you were also pleased to remember this game.